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    // Weekly Buff Log · Updated 21 Sept 2026

    Last Z Lucky Rose Number— This Week (2026)

    Updated 21 Sep 2026 · 5 min read

    One number from 1–10 is live each week from Monday reset to Monday reset. Send exactly that many Yellow Roses to a single teammate in one gift and the buff attached to that number fires — on your account and shared with your alliance.

    // Rotation Logic

    Each rose has a fixed, permanent buff. Only which rose is active rotates week to week.

    Weekly Lucky Rose Number
    Bouquet of yellow roses marking this week's Lucky Rose number in Last Z: Survival Shooter9

    Lucky Number triggers when sending Yellow Roses

    Active Buff This Week

    +20% Research Speed

    2hC
    Week of 21 Sept 2026Updated 21 Sept 2026

    // Running Log

    16 entries
    Week OfLucky #RewardDuration
    21 Sept 20269+20% Research Speed2h
    14 Sept 20263+30% Gathering Speed24h
    7 Sept 20268+20% Construction Speed2h
    31 Aug 20267+10% Troop ATK2h
    24 Aug 202610+10% Troop ATK2h
    17 Aug 20268+20% Construction Speed2h
    10 Aug 20264Allied Assist +120s"Fragrance Lingers"24h
    3 Aug 20266Allied Assist +120s24h
    27 Jul 20262+15% Troop Load24h
    20 Jul 20269+20% Research Speed2h
    13 Jul 20267+10% Troop ATK2h
    6 Jul 20265+20% Research Speed2h
    29 Jun 20261+20% Construction Speed2h
    22 Jun 202610+10% Troop ATK2h
    15 Jun 20268+20% Construction Speed2h
    8 Jun 20264Allied Assist +120s"Fragrance Lingers"24h

    Not every week is worth your roses

    Ten roses, but only six distinct buffs — 1 and 8 are identical, 5 and 9 are identical, 7 and 10 differ only in the rose's tier. What actually separates them is duration, and the gap is enormous.

    A 24-hour buff is passive value; it catches whatever you happen to do that day. A 2-hour buff is a window you have to plan around, and if you're at work when the week flips, it's gone. On paper #3's +30% gathering and #7's +10% attack both look like real bonuses. In practice one gives you a full day and the other gives you 120 minutes.

    If you're short on roses, spend them on the 24-hour weeks — 2, 3, 4 and 6 — and consider skipping the rest.

    A24h, strongest (3, 6)
    B24h, narrower (2, 4)
    C2h economy (1, 5, 8, 9)
    D2h combat (7, 10)

    All ten roses

    24h2h
    1C
    +20% Construction Speed
    2h
    2B
    +15% Troop Load
    24h
    3A
    +30% Gathering Speed
    24h
    4B
    Allied Assist +120s
    24h
    "Fragrance Lingers"
    5C
    +20% Research Speed
    2h
    6A
    Allied Assist +120s
    24h
    Double help time also active
    7D
    +10% Troop ATK
    2h
    8C
    +20% Construction Speed
    2h
    9C
    +20% Research Speed
    2h
    10D
    +10% Troop ATK
    2h

    It's a lock, not a lottery

    The framing most guides use — a weekly random reward — gets it backwards. Each of the ten roses has a permanent, fixed buff attached to it. #3 is always +30% gathering. #7 is always +10% troop attack. Nothing about the reward rotates.

    What rotates is which rose is live. One number per week, from Monday reset to Monday reset. Send exactly that many Yellow Roses to a single player in one gift, and the buff attached to that number fires — on your account and shared with your alliance.

    Which means the interesting question isn't "what will I get this week?" It's "is this week's number worth spending roses on at all?" Sometimes it isn't.

    How to squeeze value out of it

    • 01Check the number before you gift. Bookmark this page or drop the link in your alliance chat every Monday — one person confirming saves twenty guesses.
    • 02Line it up with your speed-ups. A 2-hour Research buff is worth almost nothing if you have no research queued. Load the project first, then send the roses, then hit the speed-up. In that order.
    • 03Gift a teammate, not a rival. The recipient still keeps the roses as a currency for skins and Mastery — sending to your Vice Leader or a training-focused alt keeps that value inside the alliance.
    • 04Save Yellow Roses for lucky days. Hold 10–20 back so you're never caught short when the lucky number is high.
    • 05Only Yellow Roses count. Pink and Red roses are a different currency and never trigger the Lucky buff.

    Quiet pro move

    If two alliance-mates each send lucky roses on the same day, both of your alliances walk away with the buff — the game rewards the sender, not the receiver. Pair up with a friend, take turns, double your uptime.

    Common questions

    Does the buff show up in my status bar?

    Yes — a small rose icon appears under your active buffs with a countdown. If nothing shows, you either had the wrong number or sent a non-Yellow rose.

    Can I trigger it more than once a week?

    Per weekly cycle the buff only fires once. Extra gifts of the lucky number won't extend or refresh it.

    Do the numbers ever repeat?

    Yes. Across 16 weeks we've seen all ten numbers at least once, and a few — like #8, #9 and #10 — have already come round again. The early weeks looked like a shuffled cycle, but the repeats killed that theory. Treat each Monday as a fresh pick.

    Does my alliance get the buff too?

    Yes — sending the correct count triggers the buff on your account and shares it with your alliance. Receiving roses doesn't trigger anything, so it's the sender who needs to get the number right.

    Which numbers are actually worth spending on?

    The 24-hour ones: 2, 3, 4 and 6. Everything else expires in two hours, which only pays off if you're online with something queued and ready.

    This tracker is community-verified. If your in-game data disagrees with anything here — especially a buff duration or a rose's fixed effect — get in touch and we'll double-check.

    Numbers are logged manually each week. Buff details are the fixed per-rose values observed in-game and confirmed against every entry in our log. Report anomalies and we'll investigate.

    Game content — hero names, building names and event names — belongs to their respective owners. All guide content is written by the community and is not affiliated with the official Last Z: Survival Shooter game or its developers. Data is community-gathered and may not be 100% accurate.

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