Last Z Lucky Rose Number— This Week (2026)
Updated 21 Sep 2026 · 5 min readOne number from 1–10 is live each week from Monday reset to Monday reset. Send exactly that many Yellow Roses to a single teammate in one gift and the buff attached to that number fires — on your account and shared with your alliance.
// Rotation Logic
Each rose has a fixed, permanent buff. Only which rose is active rotates week to week.

Lucky Number triggers when sending Yellow Roses

+20% Research Speed
// Running Log
16 entries| Week Of | Lucky # | Reward | Duration | Updated |
|---|---|---|---|---|
| 21 Sept 2026 | 9 | +20% Research Speed | 2h | 21 Sept 2026 |
| 14 Sept 2026 | 3 | +30% Gathering Speed | 24h | 15 Sept 2026 |
| 7 Sept 2026 | 8 | +20% Construction Speed | 2h | 7 Sept 2026 |
| 31 Aug 2026 | 7 | +10% Troop ATK | 2h | 31 Aug 2026 |
| 24 Aug 2026 | 10 | +10% Troop ATK | 2h | 24 Aug 2026 |
| 17 Aug 2026 | 8 | +20% Construction Speed | 2h | 17 Aug 2026 |
| 10 Aug 2026 | 4 | Allied Assist +120s"Fragrance Lingers" | 24h | 10 Aug 2026 |
| 3 Aug 2026 | 6 | Allied Assist +120s | 24h | 3 Aug 2026 |
| 27 Jul 2026 | 2 | +15% Troop Load | 24h | 27 Jul 2026 |
| 20 Jul 2026 | 9 | +20% Research Speed | 2h | 20 Jul 2026 |
| 13 Jul 2026 | 7 | +10% Troop ATK | 2h | 13 Jul 2026 |
| 6 Jul 2026 | 5 | +20% Research Speed | 2h | 6 Jul 2026 |
| 29 Jun 2026 | 1 | +20% Construction Speed | 2h | 29 Jun 2026 |
| 22 Jun 2026 | 10 | +10% Troop ATK | 2h | 22 Jun 2026 |
| 15 Jun 2026 | 8 | +20% Construction Speed | 2h | 15 Jun 2026 |
| 8 Jun 2026 | 4 | Allied Assist +120s"Fragrance Lingers" | 24h | 8 Jun 2026 |
Not every week is worth your roses
Ten roses, but only six distinct buffs — 1 and 8 are identical, 5 and 9 are identical, 7 and 10 differ only in the rose's tier. What actually separates them is duration, and the gap is enormous.
A 24-hour buff is passive value; it catches whatever you happen to do that day. A 2-hour buff is a window you have to plan around, and if you're at work when the week flips, it's gone. On paper #3's +30% gathering and #7's +10% attack both look like real bonuses. In practice one gives you a full day and the other gives you 120 minutes.
If you're short on roses, spend them on the 24-hour weeks — 2, 3, 4 and 6 — and consider skipping the rest.
All ten roses
It's a lock, not a lottery
The framing most guides use — a weekly random reward — gets it backwards. Each of the ten roses has a permanent, fixed buff attached to it. #3 is always +30% gathering. #7 is always +10% troop attack. Nothing about the reward rotates.
What rotates is which rose is live. One number per week, from Monday reset to Monday reset. Send exactly that many Yellow Roses to a single player in one gift, and the buff attached to that number fires — on your account and shared with your alliance.
Which means the interesting question isn't "what will I get this week?" It's "is this week's number worth spending roses on at all?" Sometimes it isn't.
How to squeeze value out of it
- 01Check the number before you gift. Bookmark this page or drop the link in your alliance chat every Monday — one person confirming saves twenty guesses.
- 02Line it up with your speed-ups. A 2-hour Research buff is worth almost nothing if you have no research queued. Load the project first, then send the roses, then hit the speed-up. In that order.
- 03Gift a teammate, not a rival. The recipient still keeps the roses as a currency for skins and Mastery — sending to your Vice Leader or a training-focused alt keeps that value inside the alliance.
- 04Save Yellow Roses for lucky days. Hold 10–20 back so you're never caught short when the lucky number is high.
- 05Only Yellow Roses count. Pink and Red roses are a different currency and never trigger the Lucky buff.
Quiet pro move
If two alliance-mates each send lucky roses on the same day, both of your alliances walk away with the buff — the game rewards the sender, not the receiver. Pair up with a friend, take turns, double your uptime.
Common questions
Does the buff show up in my status bar?
Yes — a small rose icon appears under your active buffs with a countdown. If nothing shows, you either had the wrong number or sent a non-Yellow rose.
Can I trigger it more than once a week?
Per weekly cycle the buff only fires once. Extra gifts of the lucky number won't extend or refresh it.
Do the numbers ever repeat?
Yes. Across 16 weeks we've seen all ten numbers at least once, and a few — like #8, #9 and #10 — have already come round again. The early weeks looked like a shuffled cycle, but the repeats killed that theory. Treat each Monday as a fresh pick.
Does my alliance get the buff too?
Yes — sending the correct count triggers the buff on your account and shares it with your alliance. Receiving roses doesn't trigger anything, so it's the sender who needs to get the number right.
Which numbers are actually worth spending on?
The 24-hour ones: 2, 3, 4 and 6. Everything else expires in two hours, which only pays off if you're online with something queued and ready.
This tracker is community-verified. If your in-game data disagrees with anything here — especially a buff duration or a rose's fixed effect — get in touch and we'll double-check.
Numbers are logged manually each week. Buff details are the fixed per-rose values observed in-game and confirmed against every entry in our log. Report anomalies and we'll investigate.
