Season 3: Dinosaur Origin — Last Z: Survival Shooter Guide
Published 26 Jul 2026 · Updated 8 Sep 2026 · 45 min readSeason Features
Season Features
The Season 03 tab plus the seven systems that make up Season 3: Dinosaur Origin.
Every system Season 3: Dinosaur Origin puts on the map, laid out the way the game shows it. Pick a feature to open its own page — rules, numbers and what to prioritise.

Season · S3
36d 06:55:02
Ancient Dinos

Hatch of Legends

Fossil Album

Bio Institute Shop

Trade Hub

Clash for Glory

Dino Rescue

Dino Egg Defense
Season · S3
The Season 03 tab itself — Season Journey, Wartime Investment, Level Swap and Bones & Eggs Boom.
Board names and totals above are an example layout so you can see how the screen reads in-game — live standings only exist inside your own state.
- Season Journey starts as the season kicks off and lasts until the season concludes.
- Completing weekly tasks and season challenges grants EXP, used to level up and unlock season rewards.
- Purchasing the "General Certificate" gives prime rewards at each level plus a 50% EXP bonus on task completion.
- After the Season Journey ends, any unclaimed rewards are sent via mail.
- When the event begins, spend a Level Swapper to swap hero levels and skill levels between any two heroes.
- Hero levels are fully exchanged after the swap.
- If the new hero level is below a skill's unlock requirement, that skill locks and reactivates once the level requirement is met.
- For heroes of the same quality, skill levels in the same slot swap. If the hero's star level is lower than the skill unlock requirement, the skill is capped at the max allowed by the current star level, with no excess skill books refunded.
- When swapping between different hero qualities, only hero levels swap — skill levels do not.
- Skill levels only swap between matching slots. Each skill can be toggled on or off for the swap.
Season 3: Dinosaur Origin
The 91-day Jurassic season. Compounding loops. Your first week decides your last week.
Here is the thing most players get wrong, and it is the same mistake that cost people the whole of Season 2: your first week determines your last week. Season 3 is built on compounding loops. Every day your Biotech Lab is behind is a day you are farming lower-tier dinosaurs, which means fewer Cretaceous Scales, which means an even slower Biotech Lab. That gap does not close on its own.
This guide is organised so you can read the first three sections before the season starts, then come back to the rest as each system unlocks. Use the feature list on the left to jump between topics — each panel is self-contained so nothing else on the page distracts you while you read.
Meet the three new S3 heroes
Three S-rarity seasonal heroes release across the first six weeks, each with their own battle pass and an exclusive signature weapon. At Lv.175 they are near-identical on raw stats — pick by role, not by numbers.

Licia
All-rounder

Liliana
Burst DPS

Dodomeki
Sustained DPS
Release order: Licia first, then Liliana, then Dodomeki. Full stat comparison, signature skills and localisation notes are in GUIDE-03 · Season Heroes.
If You Played Season 2, You Already Know 70% of This
Season 3 is not a replacement for the Everfrost systems. It is a reskin plus expansion. The core loop is identical: kill map creatures, bank a seasonal resource, feed it into a resistance building, unlock higher-tier creatures, repeat.
If you ran Everfrost properly, this table is the fastest way to get oriented. Everything on the left behaves the way its Season 2 counterpart did.
| Season 3 (Dinosaur Origin) | Season 2 (Everfrost) equivalent |
|---|---|
| Velociraptors | Snow Leopards |
| Stegosaurus | Frost Banes |
| Predator Squads | Yetis |
| Fern Leaf | Ice Bloom |
| Cretaceous Scale | Frost Core |
| Pine Cones | Snowballs |
| Biotech Lab | Bio Lab |
| Bio Greenhouse | Smart Greenhouse |
| Hatch of Legends | Snowman event |
| Fossil Album | Ice Pit Fishing Index |
| Dino Egg Defense | Zombie Siege Defense |
If you need a refresher on how those Season 2 systems worked, our Season 2: Everfrost guide covers each one in depth — the mechanics transfer almost one-to-one.
What is genuinely new
- Hatch of Legends — a dinosaur companion you raise across the whole season for a permanent-until-season-end troop attack bonus
- Trade Hubs — capturable alliance structures that print diamonds, contested three times a week
- Fossil Album — a 20-slot collection track fed by the Sunday world boss
- Hero Level Swap — permanently move levels and skill investment from an old hero onto a new one
- Specialization to level 70 — an entire second tier of talents above the old level 50 cap
Week One Priority List
Do these in this order. Nothing else on this page matters as much as this section.
Week 1 — Non-Negotiables
The mistake almost everyone makes: rushing troop-stat buildings in the opening 48 hours because the numbers look good. Low virus resistance locks you out of high-level dinosaurs, and high-level dinosaurs are where the glory points, badges and scales actually come from. Attack stats on a small income is a worse account than modest stats on a large one.
The Spend Path
You do not need to spend to enjoy Season 3. If you are going to spend, this is the order that converts money into progress most efficiently.
Permanent perks: +10% Fern Leaf output, +100 virus resistance, unlocks the 5th Bio Greenhouse, +30% march speed vs Velociraptors.
Doubles your Glory Chest rewards for the entire season (~+456 badges/day at the 8-hour farm pace), plus virus resistance, Fern Leaf output and orange hero fragments. The doubling alone is the biggest single multiplier in the season.
Only worth it as an early jump-start. Value is entirely in how fast it gets your Biotech Lab moving.
Same logic. Lets you upgrade immediately instead of waiting on farm.
Three heroes release across the first six weeks, each with its own pass and exclusive weapon. Rotates into fragments later — see rotation note below.
If you are only buying one thing: Wartime Investment ×4. The fifth Greenhouse compounds for thirteen weeks and the virus resistance is meaningful on day one.
If you are buying two: add Season Journey. The Glory Chest doubling is the largest single reward multiplier in the season.
Missing a hero pass is not fatal. After the initial six-week release window, the hero passes rotate into hero and exclusive weapon fragments. You can still assemble them later. Do not panic-buy a hero on their release week purely out of fear of missing out.
Seasonal Buildings
Every seasonal building is upgraded with Fern Leaves and Cretaceous Scales. They exist only for the duration of the season.
Upgrade order
Raises your virus resistance, which determines the maximum level of dinosaur you can attack. Higher-level dinosaurs pay more glory, more badges and better chest loot. Everything downstream scales with this.
Once you can comfortably clear Lv.60 dinosaurs, upgrades stop being mandatory — start diversifying.
Passively produces Fern Leaves. Four plots by default; the fifth unlocks with Wartime Investment. Build all four immediately and keep them upgraded — Fern Leaf output is the ceiling on everything else.
Redesigned for the theme but functionally the same as previous seasons: territory control, boundary extension, Glory War participation. Place these with your alliance as early as possible — positioning matters more than level in week one.
Seasonal troop damage. Genuinely strong, genuinely not urgent. Start upgrading once Biotech Lab and Greenhouses are stable.
Troop attack and defense. A third Armory unlocks through the Combat specialization tree at level 60+. Upgrade in step — heavy attack with paper defense loses more troops than it kills.
Planning HQ levels alongside your seasonal buildings? Our HQ upgrade calculator will tell you what each level actually costs before you commit.
- Alliance Centers are required for placing every season building — prioritize them.
- Only the Alliance Leader and R4 members can place Alliance Centers.
- Each alliance can build up to 3 Alliance Centers, each on a different tile level.
- Garrison troops to accelerate construction.
- After recalling, the center's durability empties and resources must be spent again to re-place it.
The Four Resources
Fern Leaves are passive and predictable. Cretaceous Scales are the bottleneck, because they come from active farming and the Biotech Lab consumes them in bulk. If your Lab is stalled, it is almost always Scales you are short of — which means your daily farming routine is the thing to fix, not your spending.
Season Heroes and Hero Level Swap
Three seasonal heroes release across the first six weeks, each with an individual battle pass and an exclusive signature weapon. All three are S-rarity and carry the S3 seasonal badge in the hero menu.
Licia
“The safe first pick.”
Liliana
“Nuke button for boss windows.”
Dodomeki
“Wins the long fight.”
Portraits captured in-game, Season 3. Names shown match the global build; regional names in parentheses.
Release order & role
Opens the season's pass schedule. Reliable, easy to build, most players' deepest investment.
High damage factor — the Ancient Dino Sunday pick for short high-damage windows.
Normal-attack boost and per-hit scaling — value compounds over long fights.
Stat comparison at Lv.175
Figures below are taken directly from our own account in-game, all three heroes at identical level and comparable gear, so the numbers are directly comparable to each other.
What this actually tells you: the three are near-identical on raw stats. Licia carries a marginal edge — about 2,250 power, 20 attack, 20 defense and 10 lethality over the other two — which at this scale is a rounding error, not a tier difference. Liliana and Dodomeki are statistically identical.
So do not pick your seasonal hero on the stat sheet. The meaningful differences are in skills and role, not base numbers:
- Liliana for the Sunday Ancient Dino window and any short burst-damage race — her high damage factor is where her value sits, and it does not show up in a base stat line.
- Dodomeki for sustained engagements, where normal attack boosts and per-hit scaling compound over a longer fight.
- Licia as the reliable all-rounder and the one most players will have deepest investment in, since she released first.
If you are only going to fully invest in one, invest in the one you actually have the most fragments for. A 20-point attack gap is worth far less than one extra star level.
A note on names: hero naming differs between regional versions of the game. Our state runs Licia / Liliana / Dodomeki; other regions show the same three heroes as Yu Chan / Queenie / Amber. The factions, release order, weapons and roles are identical — match by faction icon rather than by name if a guide you are reading does not line up with your client. For deeper per-hero breakdowns, see our heroes reference.
Signature skills (community-verified)
Skill data below is cross-checked against community wikis. Liliana's numbers match on two independent sources (mmediamreza and last-z.wiki) so treat them as reliable. Licia's kit is confirmed on structure and Bella synergy across three sources; the exact damage-factor progression is community-reported. Dodomeki is currently single-sourced — treat as provisional until a second data set appears.
Sources: mmediamreza.com hero guides for Licia, Liliana, Dodomeki; last-z.wiki (Liliana confirmation); community reports on friend24.in and scenario.press (Licia + Bella synergy).
Hero Level Swap
Available all season, and one of the most powerful systems in the game when used deliberately. Using a Level Swapper, you exchange progress between two heroes — the visual below shows the shape of a typical swap, and the rule cards cover every edge case in one glance.
Practical use: a level 150 legacy hero with maxed skills and a level 1 new meta hero become a level 1 legacy hero and a level 150 meta hero, with skills carried across if rarities match. Check rarity, star level and skill unlock requirements before swapping, and time swaps around events and PvP windows rather than mid-war.
Specialization Room (Now Level 70)
Season 3 raises the Specialization cap from 50 to 70. Talents up to level 50 carry over from the previous season. From level 51 onward, an entirely new tier of Season 3-exclusive skills opens.
Below level 30: you are Support by default.
Level 30 and above: you choose between Support and Combat.
Support (51–70)
| Talent | Effect |
|---|---|
| Resource returns | +2% basic resources from NPCs, Stegosaurus and bosses |
| Mastery EXP | +2% specialization EXP per kill, upgradeable ×5 to +10% |
| Construction time cut | −30 minutes off all active build queues, upgradeable ×5 — stacks across parallel queues into hours saved |
| Construction speed | Flat permanent build speed increase |
| Hospital capacity | +5% for you and a designated ally, 4 hours, non-stackable but renewable |
| Gathering speed | Permanent faster harvesting on map nodes |
| Mastery cap | +5 assignable points into other specialization paths |
When to switch: once your Biotech Lab clears level 60 dinosaurs comfortably and your Greenhouses are stable — typically somewhere in the middle third of the season. If you are primarily a war player, that is your moment. If you are primarily an economy player, staying Support the whole way is defensible.
Season Tasks & First-Day Progression
The live task chain confirms the cleanest route through your first Season 3 objectives.
Season tasks start by teaching the core loop: kill the first low-level dinosaurs, place both Bio Greenhouses, then build and level the Biotech Lab. Each visible starter objective pays 1,000 Fern Leaves and 1,000 Cretaceous Scales, so claiming as you go helps fund the next step.
| Order | First-day objective | Why it matters |
|---|---|---|
| 1 | First kill: Lv.2 Velociraptor | Starts your Personal Glory and season-resource flow |
| 2 | First kill: Lv.1 Stegosaurus | Adds another starter resource payout |
| 3 | Build Bio Greenhouse I and II | Unlocks passive Fern Leaf production |
| 4 | Build the Biotech Lab | Opens virus resistance research |
| 5 | Raise Biotech Lab research to Lv.3 | Prepares your marches for stronger infected targets |

Season Points, Rankings & Tally Rewards
Alliance placement combines member activity with permanent city progress.
Your alliance score is the sum of every member's Personal Glory plus the season points earned from captured cities. First kills of Velociraptors and Stegosauruses add Personal Glory. Cities add points over time, and the points already banked remain even if the alliance later abandons a city.
- Personal Glory from all members contributes to the alliance total.
- Captured cities generate season points over time.
- Abandoning a city does not remove points already earned from it.
- Final season placement determines the alliance reward tier.
Do not mix up the reward pools: event and personal ranking rewards are mailed to the qualifying player. Alliance season-ranking chests are a separate pool handled through the alliance reward screen and distributed by alliance leadership.

State Ruler
A seven-day first-kill race where target level matters before kill time.
State Ruler lasts seven days. Your rank is locked from your first Velociraptor kill: higher-level kills rank above lower-level kills, and an earlier kill wins only when players are tied on level.
| Priority | Rule |
|---|---|
| 1 | The level of the first Velociraptor you defeat |
| 2 | The time of that first kill, used as the tie-breaker |
| Finish | Final placement rewards are delivered through in-game mail |

Season Journey
A season-long EXP track with free rewards and an optional paid lane.
Weekly tasks and season challenges award Journey EXP. That EXP raises the track level and unlocks the free reward lane. The optional General Certificate opens Prime Rewards and adds a 50% task EXP bonus, making it a speed-up rather than a requirement to claim the free path.
- The Journey runs from the start of Season 3 until the season closes.
- Weekly tasks and season challenges are the sources of Journey EXP.
- Free and Prime rewards unlock at fixed EXP milestones.
- Unclaimed unlocked rewards are sent by mail when the Journey ends.
The early track shows useful season resources, diamonds, blueprints, building speedups and other progression materials. Check the task and target tabs before spending: normal play may already cover the next milestone.

Common Mistakes
- Virus resistance before combat buildings — always.
- Spend capped attempts on Stegosaurus first, Velociraptors after.
- Set an alarm for 11:55 on Sunday for the Ancient Dino spawn.
- Complete the five daily Hatch of Legends tasks — they never come back.
- Bank diamonds pre-season for Trade Hubs.
- Open captured Trade Hubs to the public after your alliance has shopped.
- Push damage on the Black Market Guardian to hit statewide thresholds.
- Enter the Bio Institute Shop with a stockpile and shop patiently.
- Rushing combat buildings in week one.
- Burning Velociraptor attempts before Stegosaurus attempts.
- Logging in late on Sunday — the Ancient Dino dies in minutes.
- Skipping Hatch of Legends dailies because they never feel urgent.
- Spending diamonds before Trade Hubs open.
- Capturing a Trade Hub and keeping it locked all session.
- Holding back on the Black Market Guardian to protect a rank.
- Panic-buying or panic-refreshing in the Bio Institute Shop.
- Treating glory rank as a goal — there is no leaderboard reward.
Frequently Asked Questions
This guide was assembled by cross-referencing multiple independent community sources against one another, and we have flagged the points where they disagree rather than silently picking one.
Original data: the hero stat comparison and accompanying screenshots were captured directly from our own account in-game, with all three heroes at Lv.175 for a like-for-like comparison. Hero names, faction assignments and the S3 seasonal tag are confirmed from that client rather than taken from another guide.
Known discrepancies between sources:
- Bones & Eggs Boom: two sources describe it as doubling both Cretaceous Scales and Ancient Dino Eggs; the most recently updated source reports doubled Scales but a 50% reduction in daily egg drops. We have documented both and recommend verifying against your own drop rates.
- Trade Hub timing: sources list the window as 11:00 Apocalypse Time; one lists 11:00 PM. Confirm against your in-game event timer.
- Dino Egg Defense max reward: reported as 14 Golden Wrenches and as 14 Golden Keys across sources — the same item under different localisations.
- Hero names and season numbering vary by region as described above.
If you spot something that does not match your state, tell us — corrections from players in different state groups are how this page stays accurate.
Last updated: July 2026
Ancient Dinos
Timed boss event. Unite on the Pterosaur and other dino bosses for fossils and Z-crates.
Ancient Dinos opens every Sunday at 12:00 Apocalypse Time. One ancient beast lands on the state map, the whole server piles onto it, and everything you earn is decided by the damage you put in before it drops.
Round-end payouts land in a claim strip under the boss. Each dino also drops its own unique fossil, which is what fills the Fossil Album pages. Titles go only to the Top 3 damage dealers on a first-time kill.
In short: a weekly server-wide boss on a five-week rotation, damage is the only currency that matters, and the only thing you can permanently miss is a first-kill title.
Ancient Dino (Sunday World Boss)
Every Sunday, 12:00 Apocalypse Time. The single most missable event in the season.
A massive dinosaur spawns and the entire state attacks it with no attack limit. On an active server the boss dies in roughly 5 to 15 minutes. Logging in at 12:05 is a genuine risk of missing it entirely.
The five bosses
The boss rotates weekly across five species: T-Rex, Triceratops, Pterosaur, Ankylosaurus and Dimetrodon. (Some regional versions render the last two as Ankylosaurs and Demitradon.)
Titles — read this carefully
Each species carries a unique profile title. The top 3 damage dealers on the first-ever kill of that species on your server receive it permanently. Once a species has been killed for the first time on your server, no title is issued when it comes around again.
So if you are chasing a title, the play is to find out which species your server has not yet defeated and save your buffs, best hero and strongest march for that week specifically. Every other week is a farming week.
Getting the most damage out of the window
- Park your strongest march near the spawn before the timer hits zero. You want to be swinging in the first seconds, not marching.
- Hold your buffs until the last moments before spawn. Attack buffs fired five minutes early are wasted — there is no "later" in a fifteen-minute event.
- Virus resistance caps your contribution. A neglected Biotech Lab plateaus your damage regardless of troop power.
- Bring the burst hero. Of the three seasonal heroes, Liliana (Wings of Dawn) is built for high single-target burst and is the strongest pick for a short damage window.
- Cannot solo? Join a rally. Rally participation still counts toward your personal fossil drops and rewards.
Rewards
| Placement | What you get |
|---|---|
| Top 3 on first kill | Unique server-wide title, plus extra chests, speedups and diamonds |
| Roughly top 200 | At least one fossil, Tactical Plug-in Chests, speedups |
| Everyone else | Participation rewards including chance-based fossils |
Rewards arrive in your in-game mail. Even a mediocre damage run is worth logging in for — the fossils are the point, and missing weeks back to back is what actually stalls your album.
Dino Rescue and the Black Market Guardian
The Season 3 evolution of the Yeti system.
Instead of hunting wild creatures, you intercept armed Predator Squads transporting dinosaurs and take the cargo.
- Targets: Predator Squads, levels 1–200
- Limits: 2 kills per day Monday–Saturday, 5 kills on Sunday
- Drops: seasonal resources, Ancient Dino Eggs, blueprints, Hero EXP, Pine Cones
Sunday: Black Market Guardian
Up to level 350. This is a rally target — it is not soloable by anyone, and it is not meant to be.
Ranking is by damage dealt, but the important mechanic is statewide achievement rewards: as the state collectively pushes the boss further, rewards unlock for everyone, not just top damage. Exclusive equipment fragments, orange hero fragments, recruitment tickets, fuel and Dino Feed.
This changes the incentive completely. Holding back your hits to protect a placement actively costs you, because the statewide thresholds pay more than the ranking spread does. Push participation in state chat, help fill rallies, and treat it as a cooperative event rather than a competitive one.
Dino Egg Defense
The Season 3 version of Zombie Siege Defense.
Waves of dinosaurs assault your headquarters and you defend. Compared to Zombie Siege it is tuned harder: more burst-damage enemies, stronger elite units, and much less forgiveness for a poorly built troop composition.
Prioritise completion over ranking. Completion rewards substantially outweigh placement rewards, and maximum clear pays out 14 Golden Wrenches — the highest-value single payout available from a repeatable event this season. (Some community sources translate this reward as "Golden Keys"; it is the same item under a different localisation.)
Bones & Eggs Boom
A season-long modifier that activates around the midpoint and stays active until the season ends.
What the Boom changes
Once live, killing Velociraptors and Stegosaurus produces 2× Cretaceous Scales.That is a direct boost to your Biotech Lab progression and building upgrades.
The egg side is less certain. Some sources report doubled Ancient Dino Eggs alongside the scale boost; others report a 50% reduction in daily egg drops. Treat it as a trade window, not a free bonus.
- Standard Cretaceous Scale drops
- Standard Ancient Dino Egg drops
- Farm eggs steadily for the Bio Institute Shop
How to play it
- Verify your own drop rates in the first 24 hours after the Boom activates. Server patches and regional builds have changed this modifier before.
- Pre-stockpile eggs before the midpoint if you are saving for a big Bio Institute Shop weekend.
- Burn stamina items through the Boom window — the scale gain is guaranteed and Biotech Lab levels compound for the rest of the season.
- Do not skip Predator Squad kills just because the modifier is up; capped income stays capped.
Hatch of Legends
Raise a dinosaur companion. Adult T-Rex Lv.14 pays Season Troop ATK +14%.
Hatch of Legends is the season companion track. You hatch a dinosaur and raise it by feeding: pinecone feed costs 100 per feed, and premium dino feed packs speed the same track up. The buff scales with level, so growth is the whole point.
| Stage | What it means | Payoff |
|---|---|---|
| Lv.1 Egg | Choose your species and start feeding | Daily feed tasks begin |
| Lv.6 Young | Steady feeding between events | Buff scales up level by level |
| Lv.11 Adult | The dino reaches full size on the hatch screen | Buff at its adult value |
| Lv.14 Adult T-Rex | Feeding pays its biggest visible return | Season Troop ATK +14% |
| Lv.16 Dino Egg | Troop skin unlock threshold | Species troop skin for the season |
Hatch of Legends — Live Rules
Choose one species, finish five refreshed tasks each day, and grow it for temporary season power.
Spend Pet Feed to choose a T-Rex, Triceratops or Ankylosaurus egg. Feed then accelerates growth, while five time-limited tasks refresh daily and supply more feed.
| Species | Progression | Season result |
|---|---|---|
| T-Rex | Egg → juvenile → adult | T-Rex vehicle skin at adulthood |
| Triceratops | Egg → juvenile → adult | Triceratops vehicle skin at adulthood |
| Ankylosaurus | Egg → juvenile → adult | Ankylosaurus vehicle skin at adulthood |
All three choices follow the same rule set: growth grants attribute bonuses and adulthood unlocks that species' special vehicle skin. Both the bonuses and skin are removed when Season 3 ends. The live progression screens place the skin unlock at Dino Egg level 16.

Fossil Album
Eleven pages of fossils with points milestones from 30 to 300, plus an Exchange.
Fossils drop from season events and slot into an 11-page album. Filling pages pays album points, and the points hit milestone rewards.
| Milestone | Status |
|---|---|
| 30 points | First reward tier |
| 50 points | Early-season target |
| 100 points | Mid-season target |
| 180 points | Late push begins |
| 240 points | Heavy collector tier |
| 300 points | Top milestone |
The album also has an Exchange, so duplicate or surplus fossil pieces are not dead weight — trade them toward what your pages are missing.
Fossil Album
A 20-slot collection track fed almost entirely by Sunday Ancient Dino participation. Structurally it is the Season 2 Ice Pit Fishing Index with new art.
Completing the full album pays out orange hero fragments, exclusive equipment fragments and a large stack of Ancient Dino Eggs.
The part most players miss: there is a second progress bar running alongside the 20 slots. Every fossil piece you collect — including duplicates — adds points to a milestone track that unlocks reward tiers at set thresholds, paying out resource bundles, blueprint chests and speedup packs long before the album is full. You are being paid the entire way, not only at the finish line.
Duplicates are never wasted. Any fossil you already own converts directly into Ancient Dino Eggs, which feed the Bio Institute Shop. This is why every Sunday run is productive regardless of outcome: you are either filling a slot or banking shop currency.
Bio Institute Shop
Open Saturday and Sunday only. Currency: Ancient Dino Eggs. 14 refreshes per weekend.
This is the highest-value place in the season to convert eggs into power, and the failure mode is spending badly rather than spending too little.
Buy priority
- Exclusive equipment fragments — hardest to obtain anywhere else, so they carry the most marginal value
- Orange hero fragments — core long-term progression
- Badges — useful, but obtainable from Glory Chests and Trade Hubs, so lowest priority here
Refresh discipline
The stock is randomised. Fourteen refreshes sounds generous and disappears quickly.
- Scan the initial inventory fully before refreshing anything
- Refresh when the board is genuinely low value, not when it is merely not perfect
- Do not burn ten refreshes on Saturday morning hunting one item
- A bad purchase costs you more than a missed one — eggs you did not spend are still eggs
Weekly rhythm: farm eggs Monday through Friday, enter the weekend with a stockpile, evaluate before buying. Arriving at the shop with no eggs makes the refresh limit irrelevant.
Hatch of Legends
The most F2P-friendly system in Season 3 and one of the largest power gains available to a non-spender.
Choose one dinosaur, raise it to level 30, and gain +1% Troop Attack per level — up to +30% at max.
Choosing your dinosaur
T-Rex, Triceratops or Ankylosaurus. All three give identical bonuses. The choice is purely cosmetic — pick the one you want to look at for thirteen weeks. You are locked to one species for the season.
Feeding it
- Pet Feed / Dino Feed — hatches the egg and pushes growth stages. This is your speed of progression.
- Pine Cones — enhance dino specialization. This is your power scaling.
Five limited-time daily tasks award Pet Feed. These are the primary progression driver for the entire system and they do not carry over. Missing a day of tasks is a permanent loss of growth. Set a reminder if you have to — this is the single easiest thing to fall behind on because it never feels urgent on any given day.
Milestones
- Level 16: unlocks an exclusive vehicle troop skin for your chosen species. One skin only.
- Level 30: +30% Troop Attack, the cap.
Everything here is season-limited. Both the attribute bonuses and the vehicle skin are removed when the season ends. That is not a reason to skip it — a 30% troop attack bonus across thirteen weeks of PvP is enormous — but it is a reason not to treat it as a permanent investment.
Bio Institute Shop
Dino-egg store with up to −80% stock, 14 refreshes at 200 eggs each.
The Bio Institute Shop is the season store, priced in dino egg currency. Stock rotates and can be discounted by up to 80%, fossil pieces included.
| Rule | Value |
|---|---|
| Currency | Dino eggs |
| Refreshes per cycle | 14 |
| Refresh cost | 200 eggs |
| Discounts | Up to −80% on rotating stock |
| Deadline | Each cycle has a redemption cutoff |
Bio Institute Shop — Live Schedule
Open on Saturday and Sunday; closed for exchanges during the week.
The shop trades Ancient Dino Eggs for rotating goods on weekends. Manual refreshes also cost eggs and become more expensive as you use them. A refresh can reveal discounted valuables, and the refresh count resets when the shop reopens on Saturday.
- Open: Saturday and Sunday.
- Closed: Monday through Friday; exchanges are unavailable.
- Currency: Ancient Dino Eggs.
- Refreshes: escalating egg cost, with a chance to reveal discounted items.
LastZ.GG recommendation: buy scarce exclusive-equipment materials first, then orange hero fragments. Refresh only after checking the full board; do not spend your shop currency chasing a perfect roll.

Trade Hub
Capture map hubs for alliance-wide purchase discounts and owner rewards.
Trade Hubs are map objectives that decide who controls the season economy. Alliances capture them in recurring contest cycles, and the holder keeps the benefit until the next contest.
- Captured hubs grant alliance-wide purchase discounts.
- Owner-exclusive rewards go to the controlling alliance.
- Contests repeat, so a lost hub is never permanently lost.
Trade Hubs
Monday, Wednesday and Friday at 11:00 Apocalypse Time. Three hub tiers.
If your alliance ignores Trade Hubs, you are handing free diamonds to alliances that did not. This is the highest-value alliance objective in the season.
How they work
Trade Hubs are capturable structures. Hold one and it generates diamond tax envelopes distributed to your alliance, and unlocks an exclusive shop.
Week 1 is state-only. From week 2 the hubs open to cross-state competition, and the PvP intensity rises sharply.
The shop
Everything costs diamonds. Stock includes hero fragments, badges, plug-in chests, steel, speedups and power cores. The conversion rate from diamonds to power here is far better than any standard source, which is exactly why the diamond-saving advice in GUIDE-02 matters.
Capture strategy
- Pre-stage troops before the window opens. Marching after 11:00 means arriving to a contested hub.
- Assign roles in advance: rally leaders, reinforcement fillers, a hub manager who controls access settings.
- Rotate reinforcements so the hub is never briefly undefended — snipes happen in exactly those gaps.
The access-control meta
Alliance leadership controls who may use a captured hub, and the timing of that decision is where most of the value sits.
- First 30–60 minutes: alliance only. Your own members shop first at full availability.
- After that: open to the public. Every outside player who spends diamonds in your hub generates tax revenue for you.
- Once cross-state opens: an open hub means you are collecting tax on enemy state players' diamond spending while fighting them elsewhere on the map.
A busy hub is a profitable hub. Advertising your open hub in state chat is not a joke strategy — traffic is literally the revenue model. The most common Trade Hub mistake is not losing the fight, it is capturing a hub and then leaving it locked down all session, generating nothing.
Clash for Glory
Alliance vs alliance. Monday's pick makes you the attacker; Glory Missile included.
Clash for Glory is alliance versus alliance. On Monday you choose a rival alliance: the alliance that picks becomes the attacker, the alliance that was picked defends.
| Element | What it does |
|---|---|
| Rival selection | Monday pick sets attacker and defender roles |
| Glory Missile | Event strike option used during the clash |
| Battle logs | Full record of the fighting for review |
| Rewards | Paid out from the clash result |
| Truce settings | Controls the truce state for the matchup |
Daily Farming Routine
You have a shared daily cap on creature rewards. Which creature you spend those attempts on is the most consequential repeated decision you make all season.
The rule: Stegosaurus first, always
Stegosaurus rallies cost more fuel but drop Ancient Dino Eggs, which Velociraptors do not. Since your attempts are capped rather than your fuel, spending a capped attempt on the lower-value target is pure waste.
Attempt counts change after week two
Always attack the highest level your virus resistance allows. The reward curve is steep and a single tier makes a real difference over thirteen weeks.
Predator Squad data
Predator Squads scale to level 200 on the map. Kills are capped at 2 per day Monday–Saturday, 5 on Sunday.
| Lv | Fern Leaves | Scales | Dino Eggs | Rec. Power |
|---|---|---|---|---|
| 100 | 36,000 | 13,200 | 150 · flat | 190M |
| 110 | 40,000 | 14,800 | 150 · flat | 209M |
| 120 | 44,000 | 16,400 | 150 · flat | 247M |
| 130 | 48,000 | 18,000 | 150 · flat | 302M |
| 140 | 52,000 | 19,600 | 150 · flat | 354M |
| 150 | 56,000 | 21,200 | 150 · flat | 395M |
| 160 | 60,000 | 22,800 | 150 · flat | 445M |
| 170 | 64,000 | 24,400 | 150 · flat | 495M |
| 180 | 68,000 | 26,000 | 150 · flat | 546M |
| 190 | 72,000 | 27,600 | 150 · flat | 598M |
| 200 | 76,000 | 30,400 | 150 · flat | 652M |
Note that Dino Egg drops are flat across every tier — 150 regardless of level — while Fern Leaves and Scales scale steeply. If you are farming Predator Squads for eggs specifically, the lowest tier you can clear reliably is the efficient choice. If you are farming for building materials, push as high as your power allows.
Glory Points and Glory Chests
Every dinosaur you kill generates Glory Points, scaled to the target's level. Every eight hours you can collect a Glory Chest.
An 8-hour cycle means three chests per day. Missing one is a full third of your daily badge income — set a phone reminder if you have to.
Alliance Season Points and Ranking
Alliance Season Points = combined personal glory of all members + city points.
- Personal glory accumulates from active participation in seasonal combat and events
- Cities generate points over time while occupied — and critically, accumulated city points are not lost when you lose the city. Taking a city and holding it for a day is permanently worth something.
- Glory War runs every Tuesday. Winning lets you take points directly from the enemy.
Our Alliance Duel guide covers rally mechanics and coordination that carry directly into Glory War.
Final reward brackets
| Rank | Bracket | Payout |
|---|---|---|
| #1 | Supreme Legion | Best rewards in the season |
| #2–3 | Dawn Army | Premium runner-up rewards |
| #4–5 | Glorious Pioneer | Excellent top-five rewards |
| #6–10 | Protection Oath | Strong rewards for active top-10 alliances |
| #11–20 | Expeditionary Alliance | Solid competitive rewards |
| #21–50 | Wasteland Legion | Decent development rewards |
| #51–999 | Wasteland Guardian | Baseline participation rewards |
- An alliance can declare war on another — the declared side cannot refuse.
- Two phases: Prep phase and Battle phase.
- Score Glory Points by destroying the rival's Alliance Centers and season buildings.
- The winning alliance grabs 20% of the loser's Season Points.
- If your Alliance Center I is destroyed, your side is deemed defeated instantly.
Season Roadmap
- All four Bio Greenhouses up on day one
- Biotech Lab absorbs everything else
- Specialization switched to Support
- Three Alliance Centers placed with your alliance
- 30 daily attempts, all on Stegosaurus first
- Diamonds locked away for Trade Hubs
- Trade Hubs are state-only this week — practise coordination before cross-state opens
Dino Rescue
Sunday event: Lv.110-200 and Lv.310-350 dinos, 5 and 10 rewarded kills.
Dino Rescue runs on Sundays. You clear caged dinos across the jungle for seasonal resources, and the payout scales with the dino's level.
- Lv.110–200: 5 kills pay out that Sunday.
- Lv.310–350: 10 kills pay out that Sunday.
- Same level spawns many times — extra kills past the cap give no reward.
- Alliance Targets and State Targets are tracked separately, and damage rankings decide personal placement.
Dino Rescue — Live Event Rules
Transporters hit durability directly, while rescue progress rewards both the finishing team and the wider state.
During the weekly Black Market Auction, Predator Squads and Black Market Guardians actively attack Headquarters. Their attacks bypass Headquarters Guards and damage Headquarters durability directly. The Predator Squad daily reward limit rises to five while the event is active.
- Defeating a Predator Squad can reveal a Black Market Guardian.
- The team landing the final blow earns the mailed Discovery or Kill Reward.
- Defeating the Guardian rescues an injured Spinosaurus.
- Rescue-alliance members can send Scouts to shorten its recovery; up to 10 recovery gifts can be claimed per event.
- State Tasks reward all survivors, while personal ranking uses total damage dealt to transporters.

Dino Egg Defense
Alliance siege: dino waves hit every HQ, breaches steal 5% of your eggs.
Dino Egg Defense is the Season 3 rework of Zombie Siege Defense. It is an alliance-wide siege: waves of dinos hit every member's HQ, and every breach costs you eggs you were saving for the Bio Institute Shop and Hatch of Legends.
- Spend your egg stock before the event starts — a breach takes 5% (max 1,000) and a big bank is a bigger target.
- Assists count, so healing rallies and helping neighbours still feeds your personal bracket.
- Multi-kills in one wave pay bonus points; save your strongest formation for the special waves.
- Your bracket is gated by the alliance total too — push the alliance line in chat, not just your own kills.





































